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"I would fail, and here's why I would fail" Why Baldur's Gate 2 co-lead turned down Hasbro's request to make Baldur's Gate 4
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"I would fight it tooth and nail": The Sims artist would challenge any mandate to reduce diversity after EA Saudi buyout
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"I'm saying this on camera and millions of people will believe it": How Suzerain Stories: The Neutral Lens lets you shape the news
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"Id Tech is there, the Doom team is here": Doom: The Dark Ages director pushes back against idea studio have been "nerfed into the ground" by Xbox layoffs
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"If they turn off, they might not be able to turn them on again": The charming reason behind Dawn of War 4's excitable, dancing mech
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"It emulates and it replicates, but it doesn't innovate" – Troy Baker isn't afraid of 'AI art', because he doesn't believe it can ever actually exist
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"It felt like we had needed couples therapy": Dishonored devs Arkane making Thief or Blade Runner games sounds ace, but might have sparked a creative director scrap
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"It has to make sense for the game" – EA sees a "huge opportunity" for in-game advertising "but it has to be done properly"
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"It started to feel like there wasn't any stealth": 007 First Light had to pull Bond's punches to protect IO Interactive's specialty sneaking