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"Hoping we'll be spared" – The bowieknife99 saga in Forza Horizon 6 continues as the urban legend goes viral and Walmart bans the mysterious racer
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"How much innovation can the end-user handle?" – Shawn Layden explains why he said Sony should have made PlayStation Portable 2 rather than PS Vita
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"It's like lightning in a bottle" – Star Wars Galactic Racer devs spill the beans on why it's so hard to make a game as good as Burnout Paradise
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"It's not that we don't care about PC" – Former Rockstar developer suggests why GTA 6 is only coming to consoles at launch
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"Let's make a better world": Denshattack's developers on counterculture, biker gangs, and the optimism of fighting a mecha with a train
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"Never say never": Criterion aren't ruling out a return to Need For Speed, but Battlefield is their only focus for now
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"Rockstar thought they could control the narrative. They're wrong" – tribunal rules against GTA 6 developer's request to remove union's blacklisting claims from ongoing legal dispute
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"The combinations are in the trillions": Star Wars Galactic Racer’s creative director on speeder specialisation, storycrafting, and having “a bit of a smash”
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!["The concept of [Xbox] Game Pass was good" despite its eventual faceplant now contributing to mass job losses, reckons Forza Horizon 5 director](https://assetsio.gnwcdn.com/forza-horizon-5-01.jpg?width=690&quality=85&format=jpg&auto=webp)
"The concept of [Xbox] Game Pass was good" despite its eventual faceplant now contributing to mass job losses, reckons Forza Horizon 5 director