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"We track every server you enter": the Wardogs devs are "coming down hard" on XP farms and cash exploits, even as they encourage people to grind
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"We want to invite people into this big tent with this grimdark setting": Creative Assembly on how they plan to ease strategy newbies into Total War: Warhammer 40,000
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"We will not force it": The Blood of Dawnwalker's sequel might drop the timer mechanics, says director, but I hope they stick around
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"We’re going to become the new legend": Naoki Hamaguchi on making Final Fantasy 7 Revelation as if it's the last ever Final Fantasy 7 game
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"We’re not trying to build Titanfall 3," Empulse CEO says, though its’s scratching my wallrunning FPS itch all the same
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"We're determined to win justice for the 31 fired workers" – Rockstar Games workers publicly launch union, as legal battle with the GTA 6 maker rages on
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!["We're not doing something that everyone [would] do": After Cost of Hope, Stalker 2 devs are working on multiplayer which won't be "session-based" like Counter Strike](https://assetsio.gnwcdn.com/stalker-2-multiplayer-mode-gamescom-01.jpg?width=690&quality=85&format=jpg&auto=webp)
"We're not doing something that everyone [would] do": After Cost of Hope, Stalker 2 devs are working on multiplayer which won't be "session-based" like Counter Strike
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"We're not really sure what Big Walk's future looks like," say the waddling co-op puzzler's devs, though it probably doesn’t involve DLC
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"We're talking about at least half a decade of horror": former Exodus lead explains why he wasn't keen on doing a Baldur's Gate 4 despite Hasbro offering the chance