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"We didn't have the content needed to do it justice at the time": Helldivers 2 is finally getting a roguelite system Arrowhead experimented with pre-launch
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"We ended up kind of cornered there": Mortal Shell 2 devs say they didn't intend to "lock everybody out" by disabling achievements for Slayer Seal "easy mode" users
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"We have found ourselves over extended", new Xbox CEO says amid reports of plans for major job cuts
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"We know players want it. WE want it" – Dune Awakening developers respond to lack of crossplay for console release
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"We live in a world full of AI, let's be honest with ourselves" – 1666: Amsterdam developer still using AI tools despite recent controversy
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"We made a series of mistakes": GOG apologise for emailing Nazi symbols to people in newsletter about Slavic fantasy game
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"We make an entertainment product" – Call of Duty: Modern Warfare 4 leads on their sure to be controversial North vs South Korea campaign
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"We mean business" – Bethesda union members to march in protest of sweeping Xbox job cuts
