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"How much innovation can the end-user handle?" – Shawn Layden explains why he said Sony should have made PlayStation Portable 2 rather than PS Vita
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"It has to make sense for the game" – EA sees a "huge opportunity" for in-game advertising "but it has to be done properly"
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"It's like lightning in a bottle" – Star Wars Galactic Racer devs spill the beans on why it's so hard to make a game as good as Burnout Paradise
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"LawBreakers tripped so Concord could faceplant": Gears of War designer Cliff Bleszinski looks back on his career so far and struggle with alcoholism
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"Let's make a better world": Denshattack's developers on counterculture, biker gangs, and the optimism of fighting a mecha with a train
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"Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer
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"The combinations are in the trillions": Star Wars Galactic Racer’s creative director on speeder specialisation, storycrafting, and having “a bit of a smash”
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"The Gears of War trilogy was largely developed hungover by me" – Cliff Bleszinski reckons with a difficult past while plotting a return to games and a brighter future
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Another live service game crashes as Sony switches off servers for PS5 exclusive Destruction AllStars