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Halo: Campaign Evolved struggles to sell in anywhere near the quantities the recent Black Ops revivals did, and the probable reason? Lack of multiplayer
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As Peak gets its final big update, developers Landfall and Aggro Crab explain why it isn't a "forever game"
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"I think that might be a misread": Thief designer on why making a triple-A immersive sim doesn't really work
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Paralives' latest update throws out its wonderfully awful homunculi babies and makes it so that dead bodies should no longer litter the streets
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"We live in a world full of AI, let's be honest with ourselves" – 1666: Amsterdam developer still using AI tools despite recent controversy
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Supermassive Games are the latest studio to announce layoff plans, with 75 jobs at risk just three months after Directive 8020 launch
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"Time will tell": Bit Reactor talk queerness in Star Wars: Zero Company and whether they'll keep working with Saudi-owned EA
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Star Wars: Zero Company will be brilliant because XCOM is brilliant
