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"GTA is like the ogre" – It's an "odd" year to release a video game, says A Plague Tale studio Asobo
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"Hell or high water": the System Shock remake's co-director on the sneaky step taken to get the game made
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"I could feel myself coming apart at the seams": Suicide Squad leads on almost leaving the games industry after its failure
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"I don't know how anyone remaining at Xbox Studios can feel safe" – New report reveals environment of uncertainty and fear, and a "staggering" loss of institutional knowledge
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"I don't think it's worth any amount of money" – Controversial real-life GTA 6 advertising campaign passed by City of Miami, but brand can only appear "discreetly"
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"I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team
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"I think that might be a misread": Thief designer on why making a triple-A immersive sim doesn't really work
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"I thought people would leave": Hideo Kojima offers his account of Physint's switch from PlayStation to Xbox, as his studio insist they're in a "healthy, profitable state"
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"I want to keep pouring my energy into game creation going forward" – Hideo Kojima still wants to make games even at 63