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"Our players can swing different types of ways" – Warframe studio talks avoiding Protoframe burnout, and fending off fans' furious appetite for romance
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"Overwhelming power": Fumito Ueda's giant robot game gets an official title and, wait a minute, is that a gun?
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"Professional lurker" Todd Howard reappears on internet forums following Bethesda's Fallout and Elder Scrolls announcements to thank fans for their support
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"RIP PLAYSTATION 1994-2026" – Players are flocking to Sony's old PS4 anti-DRM video in the wake of its shock decision to scrap physical games
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"Rockstar thought they could control the narrative. They're wrong" – tribunal rules against GTA 6 developer's request to remove union's blacklisting claims from ongoing legal dispute
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"Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer
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"Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody
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"The combinations are in the trillions": Star Wars Galactic Racer’s creative director on speeder specialisation, storycrafting, and having “a bit of a smash”
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!["The concept of [Xbox] Game Pass was good" despite its eventual faceplant now contributing to mass job losses, reckons Forza Horizon 5 director](https://assetsio.gnwcdn.com/forza-horizon-5-01.jpg?width=690&quality=85&format=jpg&auto=webp)
"The concept of [Xbox] Game Pass was good" despite its eventual faceplant now contributing to mass job losses, reckons Forza Horizon 5 director