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"For a few weeks, women were just dropping their babies": The Witcher 3 lead on designing NPCs that react appropriately
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"Hell or high water": the System Shock remake's co-director on the sneaky step taken to get the game made
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"How much innovation can the end-user handle?" – Shawn Layden explains why he said Sony should have made PlayStation Portable 2 rather than PS Vita
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"I don't think we can ask people to pay $30 for a pixel art game" – How Mina the Hollower's modest $20 price point may have saved developer Yacht Club Games
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"I dunno why they chose Crashphalt": forgotten Steam game suddenly becomes a hit after players start using it for Undertale online multiplayer
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"I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team
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"I think that might be a misread": Thief designer on why making a triple-A immersive sim doesn't really work
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"I torture myself over every last detail": Stardew Valley's creator is having a real time of it with Haunted Chocolatier's recipe book interface
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"I want to keep pouring my energy into game creation going forward" – Hideo Kojima still wants to make games even at 63