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"I don't think we can ask people to pay $30 for a pixel art game" – How Mina the Hollower's modest $20 price point may have saved developer Yacht Club Games
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"I have what it takes to continue this series' legacy" Hideaki Itsuno may have left Capcom, but Dragon's Dogma 2's new director reckons the RPG is still in good hands
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"I just want to go back inside": How Creative Assembly use weather to make you crave claustrophobic interiors in Alien Isolation 2
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"I sense immense expectations": Final Fantasy 7 Revelation's director on ending the remake trilogy and DLC
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"I'm a massive fan of Aliens, but it is a very different beast": Why Creative Assembly are still ignoring every movie but the original in Alien Isolation 2, despite heading planetside
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"Ideas like this usually just die": Inside generative AI’s effect on modding, and how host sites struggle to maintain transparency
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"If the player trusts you enough, they are not going to savescum": Why the makers of some of the best RPGs on PC want you to get used to failing
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"It has to make sense for the game" – EA sees a "huge opportunity" for in-game advertising "but it has to be done properly"
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"It started to feel like there wasn't any stealth": 007 First Light had to pull Bond's punches to protect IO Interactive's specialty sneaking