
"It started to feel like there wasn't any stealth": 007 First Light had to pull Bond's punches to protect IO Interactive's specialty sneaking
While it’s not a series of truly Hitman-scale murder sandboxes, 007 First Light does make good on its promise of enabling multiple Bond, James Bonding disciplines: shooting, sneaking, punching, and my personal favourite, getting immediately discovered then bullshitting something about being a door technician for supervillain lairs. But, were it not for some rejigging work on IO Interactive’s part, First Light might well have ended up with an undue preference for the brawling, bloody, Daniel-Craig-in-a-bathroom approach. That’s according to senior…
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