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"Buying any of our games helps support the studio": Psychonauts studio Double Fine are the latest former Xbox-owned studio to get the rights to their games back
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"I think that might be a misread": Thief designer on why making a triple-A immersive sim doesn't really work
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"I would fail, and here's why I would fail" Why Baldur's Gate 2 co-lead turned down Hasbro's request to make Baldur's Gate 4
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"I'm saying this on camera and millions of people will believe it": How Suzerain Stories: The Neutral Lens lets you shape the news
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"If the player trusts you enough, they are not going to savescum": Why the makers of some of the best RPGs on PC want you to get used to failing
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"It felt like we had needed couples therapy": Dishonored devs Arkane making Thief or Blade Runner games sounds ace, but might have sparked a creative director scrap


