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"What would a WoW 2 give you that World of Warcraft: Forever isn't already giving you?" – Blizzard addresses the MMO elephant in the room
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"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer
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"Without us, Bethesda games aren’t Bethesda games": Rallies against Microsoft layoffs at Elder Scrolls studio continue, with unionised devs' morale "on the upswing"
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"Xbox is not for sale": CEO Asha Sharma says "we will do whatever it takes" to turn the console maker's fortunes around
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"You build a little squad of allied characters": Warhammer Survivors' spin on bullet heaven brings a lovely touch of chaos to the battlefield
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"You can never see outside of yourself": The House Before is a body horror game in which you are a house tunnelling through its own soul
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"You can’t just throw new people at that problem": Bethesda devs doubt future Elder Scrolls and Fallout games will have the same "quality level", after losing seasoned staff to Xbox cuts
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"You will not be using belts": Satisfactory's first expansion isn't the same game set underground – there's a whole new set of resource-moving toys to master
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"You'll be able to engage in these high stakes arms races": Civilization's Arc of Tomorrow update is trying to make the threat of nuclear apocalypse more interesting