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"We can get any IP" – Saber CCO on why reviving dormant franchises is the big, obvious secret to the publisher's success, and why Xbox could learn from it
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"We know players want it. WE want it" – Dune Awakening developers respond to lack of crossplay for console release
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"We mean business" – Bethesda union members to march in protest of sweeping Xbox job cuts
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"We take your feedback to heart" – Game Freak promises to improve Beast of Reincarnation following a divisive launch
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"We were already running a tight ship": Elder Scrolls 6 devs are worried about Xbox's layoffs causing even more delays to the long-awaited RPG
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"We will not force it": The Blood of Dawnwalker's sequel might drop the timer mechanics, says director, but I hope they stick around
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"We’re going to become the new legend": Naoki Hamaguchi on making Final Fantasy 7 Revelation as if it's the last ever Final Fantasy 7 game
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!["We're not doing something that everyone [would] do": After Cost of Hope, Stalker 2 devs are working on multiplayer which won't be "session-based" like Counter Strike](https://assetsio.gnwcdn.com/stalker-2-multiplayer-mode-gamescom-01.jpg?width=690&quality=85&format=jpg&auto=webp)
"We're not doing something that everyone [would] do": After Cost of Hope, Stalker 2 devs are working on multiplayer which won't be "session-based" like Counter Strike
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"We're talking about at least half a decade of horror": former Exodus lead explains why he wasn't keen on doing a Baldur's Gate 4 despite Hasbro offering the chance