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"It felt like we had needed couples therapy": Dishonored devs Arkane making Thief or Blade Runner games sounds ace, but might have sparked a creative director scrap
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"It has to make sense for the game" – EA sees a "huge opportunity" for in-game advertising "but it has to be done properly"
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"It started to feel like there wasn't any stealth": 007 First Light had to pull Bond's punches to protect IO Interactive's specialty sneaking
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"It's a choice" – A Plague Tale developer Asobo doesn't believe smaller teams need to use gen-AI to compete
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"It's already exceeding our expectations on Switch 2" – Dragon's Dogma 2 Dark Arisen already running at '30fps and higher' on Nintendo handheld
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"It's coming" Gears of War: E-Day developer reassures multiplayer fans that more information is on the way
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"It's like lightning in a bottle" – Star Wars Galactic Racer devs spill the beans on why it's so hard to make a game as good as Burnout Paradise
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"It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays
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"It's not just one definition or meaning" – legendary designer Fumito Ueda says Gen Atlas, the title of his new game, means more than you might think