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"We mean business" – Bethesda union members to march in protest of sweeping Xbox job cuts
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"We still value the culture of physical media" As PlayStation prepares for an all-digital future, Sega president comes out in support of discs
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"We take your feedback to heart" – Game Freak promises to improve Beast of Reincarnation following a divisive launch
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"We track every server you enter": the Wardogs devs are "coming down hard" on XP farms and cash exploits, even as they encourage people to grind
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"We want people to try and outsmart the game": No Law aims for Arkane-style reactivity within a dangerous walled city
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"We want to invite people into this big tent with this grimdark setting": Creative Assembly on how they plan to ease strategy newbies into Total War: Warhammer 40,000
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"We were already running a tight ship": Elder Scrolls 6 devs are worried about Xbox's layoffs causing even more delays to the long-awaited RPG
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"We were only three votes away": Stop Killing Games-backed California bill to keep online games playable fails to win over senate committee
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"We will not force it": The Blood of Dawnwalker's sequel might drop the timer mechanics, says director, but I hope they stick around