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"We're determined to win justice for the 31 fired workers" – Rockstar Games workers publicly launch union, as legal battle with the GTA 6 maker rages on
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!["We're not doing something that everyone [would] do": After Cost of Hope, Stalker 2 devs are working on multiplayer which won't be "session-based" like Counter Strike](https://assetsio.gnwcdn.com/stalker-2-multiplayer-mode-gamescom-01.jpg?width=690&quality=85&format=jpg&auto=webp)
"We're not doing something that everyone [would] do": After Cost of Hope, Stalker 2 devs are working on multiplayer which won't be "session-based" like Counter Strike
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"We're not really sure what Big Walk's future looks like," say the waddling co-op puzzler's devs, though it probably doesn’t involve DLC
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"We're talking about at least half a decade of horror": former Exodus lead explains why he wasn't keen on doing a Baldur's Gate 4 despite Hasbro offering the chance
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"We've seen how close you can get": How studio closures pushed Suzerain's maker to create two new DLCs and a turn-based strategy spinoff
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"What in the vibe-coded s*** is this" – RuneScape players revolt as gen-AI copycat game appears and eventually attracts the eye of Jagex
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"What would a WoW 2 give you that World of Warcraft: Forever isn't already giving you?" – Blizzard addresses the MMO elephant in the room
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"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer
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"Without us, Bethesda games aren’t Bethesda games": Rallies against Microsoft layoffs at Elder Scrolls studio continue, with unionised devs' morale "on the upswing"