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Playground Games' devs were so confident in Fable, they made me play the Gamescom demo twice

Playground Games' devs were so confident in Fable, they made me play the Gamescom demo twice

“We don’t want to spoil anything,” associate game director Will Kennedy as I started my much-anticipated Fable preview at Gamescom this year, “but we’ve got two very different loadouts for you to play with today.” So began the hour-long, behind-closed-doors demo, the first time anyone outside Playground Studios has been allowed to take the long-anticipated fantasy RPG for a spin. Turns out, this little slice of the game – taken from a dungeon a little way into the game filled…

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