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Not Everything Needs To Be A Soulslike, And Onimusha: Way Of The Sword Shows Why

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Not Everything Needs To Be A Soulslike, And Onimusha: Way Of The Sword Shows Why

In 2011, Dark Souls let players praise the sun, and that sun cast a shadow long enough to engulf the whole industry. The action-RPG–boosted by its spiritual predecessor, Demon’s Souls–kickstarted a new subgenre with a refreshing level of boldness that made it unignorable for any developer making a game with a sword. It was a paradigm shift that swallowed the action genre and meant almost everything was molded after Dark Souls and its stamina meter, methodical movement, and esoteric world.…

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