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"Pay the gravity tax": In crushing strategy game Asema, your factories will become a vortex if they grow too vast

"Pay the gravity tax": In crushing strategy game Asema, your factories will become a vortex if they grow too vast

I like a factory simulation that fervently embraces the basic evilness of factory sims, these games about wrapping a smoking, clanking straitjacket around a realm of organic colours and unsuspecting resource deposits. Or in the case of Asema, around the wonders of the interstellar abyss, and whatever life it contains. “You are old, one of many,” goeth the blurb. “There may be an infinite amount of your kind in the cosmos, older than stellar dust.

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