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Oblivion and Skyrim’s gap was bridged by forward-looking books about a murderous floating island, so why is The Elder Scrolls 6 stuck reanimating a world that’s stood still since 2011
Long waits between mainline entries in a series aren’t a new phenomenon, if perhaps a bit more common nowadays due to big games’ ballooning development cycles. It took about 23 years for BioWare’s Baldur’s Gate 2 to be followed up by Larian’s Baldur’s Gate 3, though there were a decent amount of spin-offs and remasters peppered between the two. The wait for The Elder Scrolls 6: Sentinel hasn’t stretched on that long quite yet, but as Bethesda finally revealed concrete…
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